Next-gen PSVR comes with patent for improved eye-tracking 

Sony is developing a VR headset for the PlayStation 5 and new patents show the company is working on improved eye-tracking. The new technology should provide an improved VR experience where more beautiful images are displayed more smoothly. 

Eye-tracking improves visual performance

According to the new patents from Sony, the VR headset follows the eye movements of the wearer, the so-called foveated rendering. This is a rendering technique that uses an integrated eye tracker to reduce the rendering workload by greatly reducing the image quality outside of the peripheral vision. Easy said; only the images that the user sees are displayed in high quality. VR headsets such as the HTC Vive Pro and the Oculus Quest also use this technique.

What Sony adds here is the technique of predicting the next location that the user is going to look at, so it displays the predicted location faster with sharper images.


Smoother VR experience

Scènes often render incomplete in virtual reality because it requires too much processing power from the headset. In some cases, it can take seconds for a high-resolution area to render if a user turns around quickly in VR. Sony hopes to fix this with the next-gen PSVR.

Earlier a message came online about the arrival of the new generation PSVR. While many PlayStation fans were disappointed when the PlayStation 5 launched without a new VR version, Sony seems to be using the extra time to develop VR headsets that really feel next-gen.

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