The customer
GripXR is a company based in Leeuwarden, founded in 2021. They have developed GripVR, a virtual reality (VR) game designed to help users change their habits by reducing negative habits and promoting positive ones. The game is informed by research in addiction care, psychology, and kinesiology, and has applications in healthcare settings where privacy and data protection are paramount.
The Challenge:
GripXR needed a VR headset that met their specific requirements for their innovative GripVR game. They needed a headset that ensured privacy and did not share personal data with other companies, as the game would be used in healthcare settings with strict data protection regulations. Additionally, the VR headset had to provide accurate controller tracking for a natural, immersive experience, as users would engage with the game by boxing against their bad habits and pulling their good habits towards their heart.